![]() ![]() ![]() The options to help her out of this darkness were covered by her own dark thoughts. Es’s character became scarier, as she continued to say things that I could not sway. These sentiments that Es seemed to be fighting became more frequent in doing this, and the choices became more limited. By clicking all of the thoughts, regardless of what they said or thinking about what impact they might have on the thinker, I ended up feeding “Facade” too much. ![]() However, I found sometimes, the quickest route is not the best way to go. The Ego points grew faster that way, and it’s with those points that you make progress. If a thought floated by, I acknowledged it. The game helped me visualize thinking differently, and made me more aware of what thoughts I think throughout the day. It was easy to get sucked in, and I had to remind myself that it was okay to leave the space because it would still make progress without me being there. Even the best ending had trials to get there. It had similar vibes to the bad endings of Mystic Messenger, in the sense that it feels like the story has a real weight to it. It’s not for everyone by a long shot, but it was right for the kind of mood I was in at the time. Overall, I really enjoyed playing this game, though it did get tedious at times. I believe that the Ego points do increase, even if you’re away from the game, and the ads and reward system in the game were very helpful in progressing. I did spend several mindless hours on it, but I was able to get to the ending I wanted within two days. I was also pleased that this game didn’t take that long to play. It can be liberating as well, as the game does mirror reality to an extent, and perhaps you’ll learn something about yourself along the way. I will warn you though, some of the thoughts are pretty dark, and seeing as they repeat often, it could be very therapeutic or also very harmful to keep reading those messages over and over again. If you do plan to play this game, I think it’s best played without too much prior knowledge. She is searching for her place in the world, juts like many of us are, questioning what is the right thing to do. To her, these are the only options available. To conform to the voice of Facade, or to rebel. ![]() The story is about Es’s decision about what to do in this world. The story is wall-breaking, and you are as much a part of it as Es is. This game does an incredible job with its story, the sound, and the overall experience. Different choices lead to different results, and no matter what you ultimately choose to do, your decisions have a direct impact on the story, and how the game is played out. There are many ways to play this game, as there are many books to read, and many different thoughts that come from them. She gives you tests throughout the game and analyzes you accordingly. The goal is to progress with the story, which is done through earning Ego points by clicking on such thoughts and reading books to talk to Es, the guide and main character of the game. The thoughts flow in a steady stream, containing obscure sentences that express certain attitudes and beliefs about the world. It is a clicker game, with the only instruction from the stone-faced “God” figure is to tap the whispers, whispers being thoughts. Both aesthetically and content-wise, it is dark. The first thing I notice is that everything is grey, except for the butterflies. I wasn’t sure what to expect, but it was a mindless kind of day, so I indulged myself. It was described as having something to do with psychology. At GooglePlay’s recommendation, I downloaded the game “Alter Ego”, by Caramel Column. ![]()
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